11/16/2025 – Adam

Here’s a little work-in-progress shot for you. I’ve been working on adding secrets to the boundaries of areas. Here you can see a narrow gap that the player can walk into–on the right is a secret cave. We’ll probably put some kind of collectable in there (something shiny, I guess?). To hide the secret from you, we don’t want the camera to scroll too far to the right as you walk to the wall. If you look just under the gap you’ll see a little icon sitting there (it looks like a tiny “do not enter” sign with a white bar on the left). That’s a camera blocker–it’s invisible in game, but we use it in the levels. It marks the boundaries of the area. They have two purposes. The first is to act as the regular boundaries of an area. That part’s working now, and makes it a lot easier to figure out how much of the area needs to be “staged”–we don’t want to waste a lot of time posting decorations off the edge of the screen. The second part is the “work-in-progress” bit. The idea is that when you walk into one of these secret caves, we remove the camera blocker–or at least, scoot it a bit further to the right. That will reveal the cave, and let you see the shiny you’re picking up. Who knows, perhaps we’ll even play a little music box chime or something? Maybe Rayna will come up with something…


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