We had our monthly in person game jam and much of the discussion was surrounding the mess we have been making as we have been building things as quickly as we can. Some problems being how we delete tiles, how we add pickups to the game, how we do tooltips. We’ve been struggling with death by a thousand cuts on all these things and it’s started to slow us down. We’ve started taking some time off of new features to cleanup old ones and have started feeling the weight of tech debt lift. Its kind of a struggle on such a small team of people that only can work on the game a few hours a week to find time to cleanup rather than build new but we are making it work. Deleting duplicated code is one of my favorite things to do and I was able to delete 8 files last week! Having a nice clean project makes lots of room for us to make a mess again as we try out and build new things.

