Dev Logs


  • New Sound Effects

    While working on much bigger music revisions, I’ve replaced many of the placeholder sound effects in the game. In this short clip, you can hear the sound effects for the smasher and the treble clef pickup. Each of these takes a different approach to sound design: The smasher takes a…

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  • Dancing Fireflies – 5/23/26

    Hey Pumpkins! It’s my turn to give a report of what I’ve been working on. Recently I added a new type of platform and updated our fireflies to dance to the beat and solve puzzles with you! Once you pickup the instruments in our game, you can use them to…

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  • Updating Animations

    Hey everyone! We are making a ton of great progress on the game. So much so that we will be posting about needing playtesters in the next couple weeks. So keep an eye out for that! In the mean time, here are a couple of updated animations 😀

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  • Spotlights and color in Caesura 5/10/2026

    Here’s a peek at a “work in progress” in the game. A central mechanic of our game is the gradual return of light and color to the areas you’re exploring. In many of our past screenshots, you’ll see a “spotlight” of color around the main character. Before you get any…

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  • New Music System 5/3/2026

    Dean and I collaborated on creating a music system that can add musical layers and transition between layers to make the music respond to the game! As you collect pickups you reach a threshold that causes the music to change. This system will give us a lot of flexibility with…

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  • Crumbling Platforms 4/26/2026

    Sorry, turned on debug for this video for the beat to be extra visible. The flashing light, metronome tock, all the text, and Sauron’s eye will not be part of the game. This has been a busy month since I last shared an update! We have been cranking out levels…

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  • New Character Animations 4/20/26

    Hey peeps! We are getting a lot of progress done and starting to polish parts of the game. Here are a couple updated animations of the new character design. Stay tuned!

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  • Intro Scene 4/12/26

    I’ve been working on the intro sequence as well as a few other artistic things in the levels. Here is the first draft of what the room transition glow may look like. We are making progress, areas in the cave level are coming together! Can’t wait to have a playable…

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  • The tangled web of portals 4/8/2026

    The world of Caesura is broken up into rooms. To connect these rooms together, we have a system called “portals.” Currently, the game starts you in a forest area, which was the first playable level we made. Lately, team members have been adding a bunch of random platforms to the…

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  • Sound Update 3/29/26

    Hello! For the last few weeks I’ve been rewriting the cave music (inspiration struck and I’m replacing everything (so exciting!)). But I also made the time to record some sources for our sound effects in my fancy closet sound booth. Recording in a closet is a popular bedroom studios hack…

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  • Player “Spotlight” 3/21/26

    Hey everyone! For the last few weeks I’ve been working on a few things, one of them is how the “spotlight” around the player works. it now grows when you are playing your instrument and slowly shrinks over time. This allows us to design some puzzles around playing your instrument…

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  • New Character Sprites 3/15/26

    Hello everybody! This week the team decided it was time to revamp the character! With our amazing illustrator, @skyledragon , we came up with some fun and cute redesigns!

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  • Amie Bair 3/8/2026

    Good day everyone! Things are looking up for our game this week. First of all…. STEAM PAGE!!! Check it out here and wishlist! https://store.steampowered.com/app/4489420/Caesura/?beta=0 We will hopefully have in game footage to show soon, working currently on the intro storyboarding/animation sequence. Here is a sneak peak.

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  • Adam 3/1/2026

    Hello to everyone reading this! There have been several new faces around the Discord lately, so I’m curious what the size of our audience is now. Five people? Ten people? I have absolutely no idea. We’re pushing hard to try and have a playable demo ready soon, which means a…

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  • Rayna Bell 2/15/26

    Rayna Bell 2/15/26

    Hi guys! It’s my turn again and we’ve gotten a lot done since I last posted. Demo Level I’ve finished a demo level that I’ll keep refining. My goal was to help the player to learn how high they can jump by making a series of jumps that you can…

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  • 2/8/2026 – Dean

    2/8/2026 – Dean

    Hello! Back to my turn in the rotation. One of the super nice things about working with so many people is that there is a lot of time between my dev logs so I can pick and choose what to report on! For anyone new, I’m Dean, I code on…

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  • 1/31/2026 – Bobbi

    1/31/2026 – Bobbi

    Hello, hello! I’m Bobbi and I’m new to the team as an artist and animator, and I’m super excited to be working on Caesura. This week we played through each other’s levels, and honestly…it was awesome! Seeing how everyone used the current mechanics in their own creative ways was really…

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  • 1/25/2026 – Amie

    1/25/2026 – Amie

    Hey everybody! This past week we’ve challenged each other to come up with a fun puzzle level to help get some creative juices going. Should be fun to see what the team came up with at our Tuesday meeting I’ve been working on a website, as well as Steam capsule…

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  • 1/17/2026 – Adam

    1/17/2026 – Adam

    We’ve been quiet over the holiday break, but we started the year off with a bang! There’s a lot going on right now. The first big thing is that we’re changing direction a bit. So far, we’ve managed to build a pretty good jumping and platforming game with some puzzle…

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  • 12/28/2025 – Rayna

    We’ve started implementing the game music into the code! It’s always really cool to see the way audio really livens up a game. I’m focusing on breaking the music into layers so you hear different parts as you explore. Next, I’ll be composing the music that the golem enemy makes…

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  • 12/14/2025 – Dean

    This week i worked on particle effects. We are going for a crayon look, this was a lot harder than i expected! There are a ton of dials and checkboxes to tweak but i finally got it for when the player lands on the ground. I will be working through…

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  • 12/7/2025 – Amie

    12/7/2025 – Amie

    Concept art….it is never done. Neither are these rocks lol. Different iterations, tons of doodles, and then other stuff that could added to the cave levels. Also planned for this coming week is an animation for a look up and look down when you are trying to see where to…

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  • 11/30/2025 – Rayna

    Hope everyone had a great Thanksgiving! Even though schedules are getting crazy with the holidays here, we’re still working on regular updates and I have some more music for you. This is a draft of the forest theme I’ve been working on. I love picking which instruments to play together…

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  • 11/23/2025 – Dean

    11/23/2025 – Dean

    Been working on making our little character interact with the world more through music. I’ve been working on making call and response part of our combat which is now working! I also recently added puzzles that require the player to play the right notes. I wish I could show you…

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  • 11/16/2025 – Adam

    11/16/2025 – Adam

    Here’s a little work-in-progress shot for you. I’ve been working on adding secrets to the boundaries of areas. Here you can see a narrow gap that the player can walk into–on the right is a secret cave. We’ll probably put some kind of collectable in there (something shiny, I guess?).…

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  • 11/2/2025 – Amie

    Good day to you all! Hope everyone had a wonderfully spooky Halloween! I’ve been working hard on getting the background for the cave area to a respectable state. One might think that painting a rock would be pretty easy….I can assure you it is not lol. Still lots of things…

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  • 10/26/2025 – Rayna

    Happy Fall, ya’ll! (I just really love fall). It’s my turn this week, I’ve been working on a lot of things, but mostly throwing myself at the puzzle of cave music. I’ve been spending a lot of my time developing synthesizer patches that mix well with real/realistic instruments. I’ve also…

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  • 10/12/2025 – Dean

    10/12/2025 – Dean

    Hello everyone! My turn for an update. We have been getting so much done lately that I have to pick and choose what to update on! This week I did a TON of work on the first mode of combat! We are planning for 3 differen combat modes,: We hope…

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  • 10/5/2025 – Amie

    10/5/2025 – Amie

    Hello! We’ve been hard at work putting in more hours on our game. It’s an exciting time! I’ve been working on making the tiles much easier for the rest of the team to use. Also, did a work in progress for the pause/inventory menu. Things are coming together!

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  • 9/26/2025 – Adam

    Hey folks. My house has been crazy this week since we just had a new baby, but I still found an hour or two to work on Caesura. It’s tough to keep a project going when everyone has day jobs, so we’ve been setting aside fixed time each week to…

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  • 9/21/2025 – Rayna

    9/21/2025 – Rayna

    Hello all! I’m Rayna, the newest member of the Caesura team! I’m working on music and sound design and I’m stoked to be part of this project. As I’ve been getting set up (and moving across the country) I’ve been working on audio that blends music and sound effect. It’s…

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  • 9/7/2025 – Dean

    Hello everyone! We have been really busy making improvements to the current systems this week! One change is that enemies have music again, little motifs that telegraph attacks as well as their own music that will pan into your right or left headphone to help you find them. Ive been…

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  • 8/31/2025 – Amie

    Things have been pretty intense the last couple of weeks! The team is pushing hard to get momentum going on the game again. An update on the art side of things, I’ve made a minimum tileset for the cave area that we will be working on soon. Here is a…

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  • 8/24/2025 – Adam

    Hello folks! It’s been an interesting week—the team had a big meetup and discussed the direction of the game. Mostly, we talked about what’s been working (and what hasn’t!) for keeping things moving with game development. We realized that we have the most fun when we’re working together and set…

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  • 8/16/2025- Dean

    Greetings, pumpkins! It’s been a little while, so let’s bring you up to tempo on what we’ve been composing behind the scenes! One of the biggest challenges we’ve faced so far is… well, kind of a big one: none of us on the team are experienced composers. Which, y’know, is…

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  • 6/7/2025 – Adam

    Here’s a quick note on something I’ve been working on. This golem wakes up when you get near him and follows you around. For this room, you need to lure him over a bit so that he sits on top of a pressure plate and holds the gate open. Aside,…

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  • 4/13/2025 – Amie

    4/13/2025 – Amie

    Hey hey!! The three of us were able to sit down together and work on the game in the same space for a few hours. It was great to bounce ideas in real time and the energy was really motivating! I’m really hoping we will have time to do this…

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  • 3/22/2025 – Dean

    3/22/2025 – Dean

    Hello everyone! Sorry for the lack of updates, the long winter and sickness has kicked our teams butts the last couple of weeks, but we’re healthy again and ready to share some more progress! This week I worked on climbable vines. As always, huge thank you to @skyledragon for the…

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  • 3/2/2025 – Amie

    3/2/2025 – Amie

    Hey everyone! Going to make this a quick check in. I’ve found myself sick today with a head cold. Things are coming along. I have been working on quite a few things. Some UI elements such as a health bar and the first draft of a main menu. Also took…

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  • 2/17/2025 – Dean

    2/17/2025 – Dean

    Hello again! This time its Dean, a developer for the Caesura team. Caesura was an idea I had when I about playing Link’s Awakening as a kid. You go around koholint island picking up instruments to play a song to wake the wind fish up from his nightmare. I remember…

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  • 2/9/2025 – Amie

    2/9/2025 – Amie

    Hello! I’m Amie, the artist on the Caesura team. I am so lucky to have found Adam and Dean and even more lucky that they liked my work and wanted me to join their team! Quick sum up about me. I’m a wife, mother, total geek, fantasy artist, and gamer.…

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